
Totem
Inspect and certify a dangerously decrepit carousel for operation.
[ HOW TO PLAY ]
Spot what doesn’t belong. Objects will subtly change when you’re not looking. Mechanical functions might not operate correctly. New friends may pay you a visit. Be sure to check all your surroundings before making a submission.
Press the green button to approve when all is in order, or slam the red button to report when something is wrong. Choose correctly to survive the night; choose wrong, and the carnival claims you.
Survival Tips
- Anomalies never appear on day 0.
- Objects can vanish, move, appear, change speed or change color.
- The Carousel can be turned on.
- Anomalies can appear inside and outside the playspace.

[ DEV TEAM ]
Matt Campbell - Game Design LinkedIn | Portfolio
Felipe Lara - Core Programmer LinkedIn | Portfolio
Callum McIsaac - Game Design LinkedIn | Portfolio
Andrei Cabungcal - Programmer LinkedIn
Burning Memory - 3D Modeling and Textures
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Totem was made in 96 hours for GMTK Game Jam 2025
Theme: Loop
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Authors | Emsea, Burning Memory, Aosiee, venomous13, royalcookiex |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Atmospheric, Casual, Creepy, Dark, First-Person, Game Maker's Toolkit Jam, Horror, PSX (PlayStation), Surreal |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
Install instructions
[Windows:] Download -> Unzip -> Run Totem.exe
[Linux:] Download -> Unzip -> Run Totem.x86_64





Comments
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Gave some live feedback, but this adaptation of the Loop theme with the Carousel as well as the gameplay loop was exceptionally well executed. Good game, nice packaging, solid polish, no notes.